Oculus is a company that often does things differently. But we don't want to do things so differently that we start to get into trouble. Brendan Iribe companydifferentlyoculus Change image and share on social
In real life, that's how we're moving around. We look at things while we're walking and moving and turning around. We stare at objects in the world. Brendan Iribe lifemoveobject Change image and share on social
Replacing human vision is more than just a tool: we need to understand how that affects the brain. Brendan Iribe affectbrainhuman Change image and share on social
We want to make sure everyone has a great experience. When they buy the product and take home and plug it in, we want to make sure that first experience is comfortable and everything is there. Brendan Iribe buycomfortableexperience Change image and share on social
We imagine that some people will jump into the AR and VR space that are complementary. We look at Google Glass. It's very complementary. It's not competitive. It's a different experience. It's used for different purposes. Brendan Iribe competitivecomplementaryexperience share on social
Internally, we're focused on building our own technology, leveraging all the momentum that's out there around wearable computing and mobile computing and PC computing. But at the end of the day, all the code we've written and all the invention we've created has been focused on our own tech and our own products. Brendan Iribe buildcodecompute share on social
We're finally going to be free of the 2D monitor. It's been a window into virtual reality that we've all looked into for 30 or 40 years. Brendan Iribe finallyfreehave Change image and share on social
Essentially, we're always trying to reduce latency. As you try to reduce the latency of the experience, you can only get it down so far before we start running into the limitations of game engines, computing, the intensity of the experience you're trying to compute. Brendan Iribe computeengineessentially share on social
I think people have an appetite for VR at $200, $300, $400. It's something so new and improves so quickly, people do have an appetite to buy that. If people are getting a new VR headset every two or three years that's incredibly improved, you want to go do that. Brendan Iribe appetitebuyheadset share on social
I like to think of it as this new field. Instead of computer science, it's going to be virtual science. Brendan Iribe computerfieldscience Change image and share on social