As people are showing the Rift to friends, word will spread that VR can be that good. So I'm not so worried in terms of adoption of the Rift. Brendan Iribe adoptionfriendgood Change image and share on social
We look at Sony as someone who's jumping into the space to help evangelize and build out VR. They're very centered around a console experience. Brendan Iribe buildcenterconsole Change image and share on social
The product cycle for the Oculus Rift will be between the rapid six-month cycle of cell-phones and the slower seven-year cycle of consoles. It's rare to see a phone not coming out every year. Brendan Iribe cellcomeconsole Change image and share on social
We designed a number of features from the ground up, like custom display and optics technology with very high refresh rates and pixel density. We added integrated 3-D audio, a built-in microphone so you can speak to friends inside virtual worlds, and precise mechanical adjustment systems. Brendan Iribe addadjustmentaudio share on social
We continue to see more and more of that - games we didn't necessarily know would work in VR until a developer goes in and discovers the game mechanic that makes it come together. Sure enough, hockey can be a great VR experience. Brendan Iribe continuedeveloperdiscover share on social
We are being super selective on who we bring in and really just trying to hire the very best. Brendan Iribe bringhireselective Change image and share on social
This is a whole new world to explore as a developer to go in and learn these new gameplay mechanics, to learn what it's like to actually control a character from a top-down, 'God's eye' view, and to figure out how the game camera can be controlled by the player's head. Brendan Iribe cameracharactercontrol share on social
Display companies, many of them that we've spoken to, are really excited about virtual reality because they're actually running out of innovation opportunities in other markets. Brendan Iribe companydisplayexcite Change image and share on social
Ultimately, going into the consumer market, we really need outstanding content. That was the goal: if we can get the developer kit out at a low enough cost point, then hopefully a lot of developers would show up and start creating content. Brendan Iribe consumercontentcost share on social
Locomotion can be uncomfortable in VR, but a number of developers have figured out how to do some subtle locomotion. Brendan Iribe developerfigurelocomotion Change image and share on social